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Description: D3D编程:MFC环境下设置D3D,版本9.0
单文档
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Size: 343695 |
Author: 王王王 |
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Description: 调用ID3DXSprite来实现DirectX 9绘制2D动画,VC6下开发,完整工程文件。-Call ID3DXSprite to achieve DirectX 9 rendering 2D animation, VC6 to develop, complete engineering documents.
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Size: 669696 |
Author: 胡进 |
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Description: d3d程序初始化,运用mfc,实现对话框。-d3d initialization procedure, the use of mfc, the realization of the dialog box.
Platform: |
Size: 1993728 |
Author: 许磊 |
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Description: 基于MFC的SDI开发D3D框架,显示一旋转的茶壶。
-MFC-based SDI development D3D frame, showing a rotating teapot.
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Size: 7734272 |
Author: jiaowuchu |
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Description: 将D3D与MFC结合的例子,其中还用到了.X文件-MFC will be combined with the example of D3D, which also uses. X Files
Platform: |
Size: 16917504 |
Author: 周涛 |
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Description: Mesh Rendering using Direct3D 11
To do.
1. Create a development environment with MFC
2. Program the file opening code
3. Calculate normal vectors for input vertices
4. Phong shading using D3D
5. Texture mapping
Platform: |
Size: 15859712 |
Author: alo |
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Description: D3D+MFC做的一个DEMO 初学者学习资料,鼠标拾取检测,线程实现的渲染场景。VS2005编译。-D3D MFC beginners to learn to do a DEMO data with mouse detection, scene rendering thread to achieve.VS2005 compiler.
Platform: |
Size: 30910464 |
Author: 宋昆 |
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Description: DirectX在MFC中绘制,D3D编程经典入门框架,读取.x模型文件-D3D basic program based on MFC,load .x file and render in the DirectX Window.
Platform: |
Size: 187392 |
Author: houwenbin |
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Description: 程序使用MFC作为D3D的框架。
通过把DX的初始化以及渲染封装起来,
同时重载WM_KICKIDLE消息完成-D3D program using MFC as a framework. By DX initialization and rendering package, while completion of the message reload WM_KICKIDLE
Platform: |
Size: 10927104 |
Author: 曾健 |
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